Twelve sky2 Global
Feature Game Coin Function Description

Main Acquisition Channels of In - Game Currency

1Obtained by looting from defeated monsters.

2Obtained by selling special items to NPCs.

Some daily game modes, such as Regular Battles and Celestial God Labyrinth, will no longer yield in - game currency.

 

Regarding Transactions and Setting Up Shops

The system charges players a transaction fee based on the frequency of their recent transactions. Players with a lower transaction frequency will be charged a relatively lower fee, while those with a higher frequency will be charged more.

 

Storage Fees

The system deducts a certain amount of in - game currency from players as storage fees for their warehouses and backpacks at 0:00 every day. The amount of the fee also depends on the player's recent transaction frequency, with a basic fee of around 10,000 in - game currency.

When the remaining in - game currency is insufficient to cover the storage fee, the backpack and warehouse will be disabled. Players will not be able to retrieve items from them; they can only use, discard, or sell items.

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After owing the fee, you can use the question mark button on the backpack interface to make up for it and continue using the backpack and warehouse functions.

 

Regarding Obtaining In - Game Currency from Defeating Monsters

The amount of in - game currency obtained by players from defeating monsters will fluctuate according to the total assets under their personal accounts. The more total assets a player has, the stronger their in - game capabilities are considered to be, and the less in - game currency they will obtain from defeating monsters. This is designed to provide a more suitable growth environment for low - level or low - spending players and to narrow the gap between them and high - level players. The total assets under a personal account are determined based on the currently held in - game currency, equipment, value - added items, etc.


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